Control Room

The Control Room (also known as Bridge or Helm) is the room all players start in & arguably the most important. In this room, players can submerge the submarine as well as resurface it, set speed (orders) and watch important dials & the map. The player in charge of the Control Room is commonly called "the captain".

Map Display
In the Control Room, there's a 360 degree circular map display. This map is always centered on the submarine and shows the environment around it. On the map the captain can see direction, mines, targets in view of the periscope or hydrophone or sonar waves. Mines will show up as an "X", targets in view as a grey blip & sonar waves as slightly curved waves.

Steering Wheel
The steering wheel decides how the rudders are positioned, which allows the player or "captain" to steer the submarine towards an objective & away from mines or other dangers. When the both "rudders & planes" switches are set to "on" in the Engine Room, the rudders can be turned farther allowing for sharper turns & the Set Heading Switch will become usable.

Set Heading Switch
When this switch is turned on the captain can decide what direction to go in without turning the ship manually. For example, you can set the wheel to 90 degrees and the ship will go East in a straight line and correct itself if it strays off course.