Sensor Room

The Sensor Room is one of the four rooms in The Submarine. Located between the Control Room and the Engine Room. In it, we have important items such as the Periscope and the Targeting Data Computer for firing torpedoes, we also have the map for drawing routes to fast travel on. You also restock, refuel and repair your ship from this room as well as buying upgrades which will appear in the drawers next to the hydrophone.

Drawing routes to fast travel
Stuff...

Operating the hydrophone
The hydrophone is a 360 degree display with a handle that can go all the way around it. There's a signal display above it and you basically need to set the angle of the hydrophone correctly to "find a ship". You'll know if you're getting close to it on the wheel depending on how strong the signal is. You ultimately want the signal to be strongest so the heading you need to go to find the target is the most accurate for the captain.

Operating the periscope
The periscope can be pulled down from the ceiling in the sensor room. It can then be rotated physically or set into "set" mode so you can turn the view 360 degrees without physically moving around. The left handle moves the periscope up and down. When all the way down, the periscope is inside of its housing & its vision obscured. Extended all the way up it can see roughly 25 meters above the submarine. The periscope can not see above sea level when the submarine is under periscope depth.

The periscope will show the range to a target when aimed at it. The periscope can estimate distance of targets at more than ~2500 meters (Needs to be verified). When the range to a target is under 2000 meters, the player can flick the lower switch on the periscope to lock onto the target & calculate a firing solution.

Calculating a firing solution
To calculate a firing solution, the player must aim the periscope at a target under 2000 meters away and then flick the "lock target" switch. The panel opposite of the hydrophone will then start calculating a firing solution. The speed at which it does so and the quality of the targeting solution depends on how many targeting computers are enabled in the Engine Room.

' To get an accurate solution your submarine must be facing towards the target, as well as in range. '

When a solution is calculated 4 dials next to the main targeting screen will move to show things like distance to target, target speed & more (verify).

Firing & maintaining lock
There are four turn-able handles and next to each is are 3 displays with one status each. Empty, loading & loaded. Turning a handle counter-clockwise will fire the torpedo connected to that handle and empty that specific torpedo bay.

When a solution is calculated, any torpedoes fired will try to reach the crosshair. The crosshair can be adjusted by the player with the levers under the screen in case it strayed off-target, if the target moved, or if the player wants to hit a weak point.

Repairing, restocking and refueling the submarine
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Buying upgrades
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